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Good Folk Cafe [Free] [Simulation] [Windows] [macOS]

Дата публикации: 10-08-2026 10:02:46

Forage for wild plants, craft bespoke dishes, and delight your mysterious otherworldly clientele


Основное содержимое страницы с новостью.

Good Folk Cafe is in active development! If you wish to support us, follow us on Instagram, join our community on Discord, and wishlist us on Steam!

The Game

Follow Aoife on their journey to reconnect with their past, nature, and ultimately themself. Explore the land, forage for wild plants, craft bespoke dishes, and delight mysterious otherworldly clientele. Along the way, Aoife will learn about the plants around them, the folklore told in the area, and their family's past.

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Explore a rugged and wild landscape

Of white roads winding by the edge
Of bare, untamèd land,
Where dry stone wall or ragged hedge
Runs wide on either hand

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  • Forage plants along the way. Manage the space in your bag and find the perfect plant for your dish!
  • Identify Plants, learn about the real wild plants of Ireland as you accumulate knowledge in and out of the game.
  • Cook beautiful dishes with the bounty you've gathered on your trails. Take your time assembling bespoke dishes for your mysterious customers.
  • Uncover the past as you interact with your otherworldly neighbours.
  • Rewilding starts within. Join Aoife as they learn to live a simple life in the wilderness. Repair abandoned equipment and decorate your wild camp.
  • Meet the locals, listen to their stories, learn from their tales, and enjoy their company when they visit Aoife for a cuppa.
  • Relax and find stillness in nature.

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Created in Ireland with love, Good Folk Cafe is inspired by our own experiences of life in Ireland and the tales that have been shared with us.

We've sung in pubs, listened to tales told by an oral storyteller, tasted plants on our walk in the wilderness and visited spiritual sites.

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We've even shown our game to trad musicians, and the live piece they did is featured in our ambience teaser.

fy7AKg.pngThe Team

Tech Art & Character Modelling - Ale Vargas
3D Animation & Character Rigging - Conor Clarke
Music, Recording & SFX -  Dean Walsh
Creative Vision, Narrative Design &  Art  - Jane Tan
2D Animation - Niamh Schidlack
Consultant & Connector - Paul McCann
Game direction, Programming & Production - Sebastien Berton
Writing - Úna-Minh Kavanagh

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