Вход на сайт

Просмотр новости

Найдите то, что Вас интересует

The Bizarre, Murky History of Soviet-Born Tetris

Дата публикации: 06-10-2026 11:00:00

"Behind the beloved game lies a struggle over mathematical ideas, erased collaborators, offshore millions, and copyright power."

Основное содержимое страницы с новостью.

The beloved video game Tetris has a fascinating, complicated history. While the Tetris Company (TTC) claims exclusive rights to the geometric pieces at the heart of the game, known as tetrominoes, history shows that the Russian engineer and game designer duo behind TTC did not, in fact, own them. In this excerpt of Soviet Blocks: The Bizarre Puzzle of How Tetris Embraced Western Values, Julien Mailland traces Tetris’s journey from the Soviet Union to the West, and shows how the game is a lens through which to view two very different systems.

After the Soviet Union collapsed, Belikov and Patjinov — who by then had teamed up with Nintendo’s fixer Henk Rogers — sued each other over the rights to the game in federal court in New York. Pajitnov had very little going for him. The USSR did not recognize software copyright, or any private property for that matter other than for household pots and pans. Further, he developed the game on his work computer during work hours, which under U.S. legal principles would make it his employer’s property.

More stories about video games
Who Can Solve Gerhard Berger’s Quiz?

Duncan Fyfe | Esses | August 24, 2026 | 2,146 words

“The former Ferrari driver lent his name to the strangest F1 video game in history. Or did he?”

The Game Is Played With Great Feeling

Joseph Earl Thomas | Virginia Quarterly Review | July 15, 2025 | 5,683 words

“How Pokémon can save the world, one Pikachu at a time.”

The Blind Leading the Gamers

Dexter Thomas | Wired | June 11, 2025 | 4,368 words

“Ross Minor lost his eyesight at 8 years old. Today, he’s a hardcore gamer who runs YouTube and Twitch channels and consults for big studios. This is not—necessarily—an inspirational story.”

We’re More Ghosts Than People

Hanif Abdurraqib | The Paris Review | October 16, 2023 | 3,922 words

“I believe in redemption in the same way that I believe in heaven: I feel required to.”

Inside the Chaotic World of Kids Trying to Play Video Games on School Laptops

Patrick Klepek | Vice | April 24, 2023 | 3,026 words

“Most school children have a Chromebook, and every day, it’s a war between kids, teachers, and the developers trying to entertain bored students.”

How Chess.com Became ‘the Wild West of the Streaming World’

Jessica Lucas | The Information | April 7, 2023 | 1,866 words

“While much of the e-sports industry struggles after billions in investments, Chess.com has gone in the opposite direction.”

Схожие новости

#Наименование новостиТональностьИнформативностьДата публикации
1Who Can Solve Gerhard Berger’s Quiz?09.1831-08-2026
26 культовых игр с неудобным управлением и интерфейсом: почему мы их любим, а мозг прощает неудобства09.0506-10-2026
3Тунеядец: как безобидное слово стало в СССР клеймом07.6602-10-2026
4Creative solutions to thwart AI cheating07.6617-09-2026
5Water, geopolitics and lived experiences around the Caspian Sea01014-09-2026
6Названы самые проблемные отрасли российской экономики01001-10-2026
7From Bishop Museum to India: Hawaiʻi museum heists07.7206-10-2026
8‘Rule of Rose’: The Most Controversial Survival Horror Game Ever, 20 Years Later07.7112-09-2026
9"Износ на страх": Как Кремъл брутално преследва избягали руснаци?06.6424-09-2026
10Под игом лиги. Когда спортивные боссы наказывали других за свои же ошибки01028-09-2026

Классификация: . Схожих патентов: 0. Схожих новостей: 10. Тональность: 0. Информативность: 13.18. Источник: longreads.com.