Спутник ФКИ. NeXT. [Редактировать]

Технические характеристики

#ХарактеристикаЗначение
1Масса, кг1600

Характеристики орбиты

#ХарактеристикаЗначение
1Расчетный срок функционирования, год5

Экономические характеристики

#ХарактеристикаДата измеренияЗначение
1Стоимость системы , млн. долл.290

Найдено 1000 документов по запросу «NeXT». [Перейти к поиску]


Дата загрузки: 2017-09-24
Скачать документ
Скачать текст
0.08/5
... it is used in the next example. ✦ (1) (2) (3) (4) (5) (6) (7) (8) for (i = 0; i < n-1; i++) { small = i; for (j = i+1; j < n; j++) if... be described in the next example. In the next chapter, we shall..., and the next field contains a pointer to the next cell on the... the remaining elements. */ list1->next = merge(list1->next, list2); return list1; } else... smaller first element */ list2->next = merge(list1, list2->next); return list2; } } Fig... cells */ pSecondCell = list->next; list->next = pSecondCell->next; pSecondCell->next = split(pSecondCell->next); return pSecondCell...->next = merge(list1->next, list2); return list1; } else { list2->next = merge(list1, list2->next... (list->next == NULL) return NULL; else { pSecondCell = list->next; list->next = pSecondCell->next; pSecondCell->next = split(pSecondCell->next); return pSecondCell; } } Fig... get the sequence of equations 1) T (n) = b + T (n − 1) 2) T (n − 1) = b + T (n − 2) 3) T (n − 2) = b + T (n − 3) ··· n − 1) T (2) = b + T (1) Next, we can use line (2) above...->element <= list2->element) { list1->next = merge(list1->next, list2); return list1; } else... smaller first element */ list2->next = merge(list1, list2->next); return list2; } } Fig... cells */ pSecondCell = list->next; list->next = pSecondCell->next; pSecondCell->next = split(pSecondCell->next); return pSecondCell... n = a + b + c + d + e + f. Then PROB R = a + b =n, PROB R = c + d =n, and PROB R = e + f =n. Next, the conditional probabilities of E in... element, and a next field holding a pointer to the next cell. Then element...)->element) (*pL) = (*pL)->next; else delete(x, &((*pL)->next)); } Fig. 6.4. Deleting an element... points to the list */ if (p->next != NULL) p->next->previous = p->previous; if (p->previous... to first cell */ (*pL) = p->next; else p->previous->next = p->next; } Fig. 6.9. Deleting a cell from...)->element) (*pL) = (*pL)->next; else delete(x, &((*pL)->next)); end Fig. 6.28. Function...->rear = pQ->rear->next; } pQ->rear->element = x; pQ->rear->next = NULL; return... (L->element == M->element) return assemble(L->element, L->next, M->next); else if (L->element < M->element) return assemble(L->element, L->next, M); else /* here, M->element < L->element */ return assemble(M->element, L, M->next); } Fig... assemble(L->element, L->next, M->next); else if (L->element < M->element) return intersection(L->next, M); else /* here, M->element < L->element */ return intersection(L, M->next); } Fig. 7.8. Computing... element are different */ bucketInsert(x, &((*pL)->next)); } void insert(ETYPE x, HASHTABLE H) { bucketInsert... (a month), and a link field next to the next element of the list...(struct PCELL)); strcpy(P->pollinizer, L->pollinizer); P->next = lookup(a, L->next); return P; } else /* a not the... { NODE nodeName; int distance; LIST next; }; Next, we declare the array cities...); b = find(e->node2, nodes); if (a != b) merge(a, b); e = e->next; } (6) (7) (8) (9) (10) (11) } Fig. 9.20. C program...) { v = p->nodeName; if (G[v].mark == UNVISITED) dfs(v, G); p = p->next; } } Fig. 9.27. The recursive depth...) { v = p->nodeName; if (G[v].mark == UNVISITED) dfs(v, G); p = p->next; } ++k; G[u].postorder = k; (8) (9) } void dfsForest(GRAPH G) { NODE... lowest numbers, the next tree gets the next numbers in order, and...; if (G[u].postorder <= G[v].postorder) return FALSE; p = p->next; } } return TRUE; (9) } Fig. 9.36. Function... whenever the next terminal is (, use production (2); whenever the next terminal is... if(L->element == M->element) return precedes(L->next,M->next) return (L->element < M->element) } 2.2.5: If all...->element Small->element = temp SelectionSort(L->next) } } 2.7.7: Procedure g(i) prints the remainder when... delete(LIST p) { if(p->next != NULL) p->next->previous = p->previous p->previous->next = p->next } CHAPTER 6. THE LIST... one element. Double its tail */ P->next = dble(P->next, e) /* Let S be the set...)) newS->element = e newS->next = P->element newP->element = newS newP->next = P return newP...)) newCell->element = L->element newCell->next = union union = newCell L = L->next } while(M != NULL) { if...)) newCell->element = M->element newCell->next = union union = newCell } M = M->next } } Fig. S7.2. Taking...(L->element == M->element) (12) return symdiff(L.next, M.next) 42 SOLUTIONS TO SELECTED EXERCISES...)->element == x) (*pL) = (*pL)->next else delete(x, (*pL)->next) } } void delete(ETYPE x, HASHTABLE...* F) { if((*F) != NULL) if((*F)->domain == a) (*F) = (*F)->next else delete(a, (*F)->next) } 7.8.1(b): RTYPE lookup(DTYPE a, LIST...)->domain == a) (*pL) = (*pL)->next else deleteBucket(a, (*pL)->next) } void delete(DTYPE a, HASHTABLE...)) P->variety = L->variety P->next = lookup(b, L->next) return P } else return lookup(b, L->next) } 7.9.3(a): void insertP(PVARIETY...)->pollinizer = p (*pL)->next = NULL } else if((*pL)->pollinizer != p) insert P(p, L->next) } void insert... struct CELL { NODE nodeName LIST next } LIST successors MAX] successors a b c d e f b c d e b d f f a 9.3.1(b): An...



Дата загрузки: 2017-09-24
Скачать документ
Скачать текст
0.18/5
... Satellite Switching Restart Antenna? Yes Next Return Select a DIRECTV mode Service...=ExpressVu? Yes Next Cancel Select ExpressVu Service=Custom? Yes Next Cancel Select... Next Cancel Yes Set sleep on/off? Yes Next Return Get version? Next Return Set lat/long? Yes Next Return... error rate? Yes Next Return Configure satellite? Yes Next Return Bit Error... ‡ Get state? Next Return Reset to factory? Yes Next Return Reset system... Scandinavia? Yes Next Cancel Man control antenna? Yes Next Return Errors Detected... Next Cancel Control antenna? Yes Next Return Get skew angle? Yes Next Return...? Yes Next Return Service=DIRECTV? Yes Next Cancel Operations Mode? Yes Next Return... Next Return Select Next until “Operations Mode?” is displayed. Operations Mode? Yes Next Return Get Antenna Status? Yes Next Return Control Antenna? Yes Next Return Man Control Antenna? Yes Next Return Select Next Until “Set... Next Return Select Next until “Operations Mode?” is displayed. Operations Mode? Yes Next Return Get Antenna Status? Yes Next Return Get system errors? Yes Next Return Select Next until “Get... Next Return Select Next until “Operations Mode?” is displayed. Operations Mode? Yes Next Return Get Antenna Status? Yes Next Return Control Antenna? Yes Next Return Man Control Antenna? Yes Next Return Set Sleep on/off? Yes Next Return On... Next Return Select Next until “Operations Mode?” is displayed. Operations Mode? Yes Next Return Get Antenna Status? Yes Next Return Control Antenna? Yes Next Return Select Next until “Set... Next Return Select Next until “Operations Mode?” is displayed. Operations Mode? Yes Next Return Get Antenna Status? Yes Next Return Select Next until “Set Brightness?” is displayed. Set Brightness? Yes Next... Next Cancel Service= DISH? Yes Next Cancel Mode= DISH 1000/61? Yes Next Cancel Yes Set Lat/Long? Next Return Press - or.../129? Yes Next Cancel Mode= DISH 500? Yes Next Cancel IMPORTANT: Choose.../Long? Next Return Service= DIRECTV? Yes Next Cancel Service= DISH? Yes Next Cancel Service= ExpressVu? Yes Next Cancel...= DIRECTV? Yes Next Cancel Mode= Dual-Sat? Yes Next Cancel IMPORTANT: Choose... Mode Menu Install Yes Next Cancel Press Next until your choice for... Lin Cancel Install Yes Next Cancel Press Next until your choice for... Next Cancel Press Next until Service= Custom? is displayed. Service= Custom? Yes Next... Install Europe WB? Yes Next Cancel Press Next until your desired Trisat... Europe? Yes Next Cancel Yes Set Lat/Long? Next Cancel Latitude: Enter... Restarting Antenna Install Scandinavia? Yes Next Cancel IMPORTANT: Choose Auto if... No Cancel Install Yes Next Cancel Press Next until your choice for.... Install Yes Next Cancel Yes Set Lat/Long? Next Cancel Latitude: Enter...: ##N ###E , and installed Restarting Antenna Press Next until your choice for Satellite... Satellite? Yes Next Return Set Sat Switch Type? Yes Next Return Sat... Next Return Select Next until “Operations Mode?” is displayed. Operations Mode? Yes Next Return Get Antenna Status? Yes Next Return Control Antenna? Yes Next Return Select Next until “Reset... Next Return Select Next until “Restart Antenna?” is displayed. Restart Antenna? Yes Next... Control Antenna? Yes Next Return Install Satellite? Yes Next Return Select - or... Mode? Yes Next Return Get Antenna Status? Yes Next Return Select - or... Next Return Select Next until “Operations Mode?” is displayed. Operations Mode? Yes Next... Man Control Antenna? Yes Next Return Select Next until “Sat Frequency Scan... Next Return Select Next until “Operations Mode?” is displayed. Operations Mode? Yes Next Return Configure frequency? Yes Next Cancel Select - or... Next Return Control Antenna? Yes Next Return Man Control Antenna? Yes Next Return Select Next until “Configure Satellite?” is displayed. Configure Satellite? Yes Next Return Next Cancel Select - or + as... Network ID? Yes Next Cancel Configure ? Yes 72 Next Return Select - or... Next Return Select Next until “Operations Mode?” is displayed. Operations Mode? Yes Next Return Get Antenna Status? Yes Next Return Get system errors? Yes Next Return Yes Get Version? Next Return... Next Return Select Next until “Operations Mode?” is displayed. Operations Mode? Yes Next Return Get Antenna Status? Yes Next Return Get system errors? Yes Next Return Select Next until “Get... displayed. Get serial number? Yes Next Return Antenna serial # ######### 74 TracVision...



Дата загрузки: 2017-09-24
Скачать документ
Скачать текст
0.17/5
..., the points 1 and −1. Subsequently, the next closest pair will alternate left... V Select a k-subset T of {1, . . . , n} as the next ticket to buy For each... list { item_type item; struct list *next; } list; /* data item */ /* point to... (l->item == x) return(l); else return( search_list(l->next, x) ); } Insertion into a List Insertion into... pointer */ p = malloc( sizeof(list) ); p->item = x; p->next = *l; *l = p; } Two C-isms to note. First... *predecessor_list(list *l, item_type x) { if ((l == NULL) || (l->next == NULL)) { printf("Error: predecessor sought....\n"); return(NULL); } if ((l->next)->item == x) return(l); else return( predecessor_list(l->next, x) ); } The predecessor...) /* splice out out list */ *l = p->next; else pred->next = p->next; free(p); /* free memory used... our war stories, including the next one. A particularly nice priority queue... compute H(S, j + 1)—the hash of the next window of m characters? Note that... to interesting sorting algorithms. The next several sections will introduce algorithmic... before moving on to the next iteration. Selection sort performs n iterations... structure to repeatedly return the next most expensive pair without constructing... edgenode *next; } edgenode; /* adjacency info */ /* edge weight, if any */ /* next edge in...)); /* allocate edgenode storage */ p->weight = NULL; p->y = y; p->next = g->edges[x]; g->edges[x] = p; /* insert at head...; i++) { printf("%d: ",i); p = g->edges[i]; while (p != NULL) { printf(" %d",p->y); p = p->next; } printf("\n"); } } It is a good idea...[y] == FALSE) { enqueue(&q,y); discovered[y] = TRUE; parent[y] = v; } p = p->next; } process_vertex_late(v); } } 5.6.1 Exploiting Traversal The exact... 5. GRAPH TRAVERSAL if (finished) return; p = p->next; } process_vertex_late(v); time = time + 1; exit_time[v] = time... pointing to the next edge in the list (next): S.S. Skiena, The Algorithm... edgenode *next; } edgenode; /* adjacency info */ /* edge weight, if any */ /* next edge in... */ current vertex to process */ candidate next vertex */ edge weight */ best current...) && (intree[w] == FALSE)) { distance[w] = weight; parent[w] = v; } p = p->next; } v = 1; dist = MAXINT; for (i=1; i<=g->nvertices; i++) if.... count = 0 while (count < n − 1) do get next edge (v, w) if (component (v) = component(w)) add... */ current vertex to process */ candidate next vertex */ edge weight */ best current... */ distance[w] = distance[v]+weight; /* CHANGED */ parent[w] = v; } p = p->next; } v = 1; dist = MAXINT; for (i=1; i<=g->nvertices; i++) if... flow; int residual; struct edgenode *next; } edgenode; /* /* /* /* /* neighboring vertex */ capacity of... */ p = g->edges[x]; while (p != NULL) { if (p->v == y) return(p); p = p->next; } return(NULL); } Sending an additional... yet? */ input) /* candidates for next position */ /* next position candidate count */ /* counter */ if...,c,&ncandidates); for (i=0; i y ]) { c[*ncandidates] = p->y; *ncandidates = *ncandidates + 1; } p = p->next; } } } We report a successful path whenever... , v2 ) was not in G. The next (n−2)! permutations enumerated starting with (v1...; Constructing the candidates for the next solution position involves first picking... square we want to fill next (next square), and then identifying which... c[], int *ncandidates) { int x,y; /* position of next move */ int i; /* counter */ bool possible... fill next? */ board->move[k].x = x; board->move[k].y = y; /* store our choice of next position... of identifying the next open square to fill (next square) and identifying... reasonable ways to select the next square are: • Arbitrary Square Selection... least one move. 7.3 Pruning Condition next square possible values arbitrary local... n) { int i; long back2=0, back1=1; long next; /* counter */ /* last two values of.... I promised them a solution for the next class, but somehow I kept getting... should be selected next. It might seem reasonable to next select the....81 ) algorithm. Empirical results (discussed next) disagree on the exact crossover... sorted numbers is given by next = (low − 1) + q − S[low − 1] × (high − low + 1) S[high... (1) all, or (2) a random, or (3) the next permutation of length n. Discussion: A permutation...: • Sequencing permutations – To determine the next permutation that occurs in order... Library (STL) provides two functions (next permutation and prev permutation) for... (1) all, or (2) a random, or (3) the next subset of the integers {1, . . . , n}. Discussion... (1) all, or (2) a random, or (3) the next graph satisfying the parameters. Discussion... own. We identify suitable implementations next. There are a variety of “impress... count = 0 while (count < n − 1) do get next edge (v, w) if (component (v) = component(w)) add... best codes described in the next section. Implementations: High-performance codes... implementation complexity. Implementations are described next. Simulated annealing algorithms that incorporate... Delaunay triangulation. Implementations are described next. • Are you allowed to add..., using the sweepline algorithm discussed next. This is possible because the... the Douglas-Peucker algorithm, described next. • Must the resulting polygon be...



Дата загрузки: 2017-09-24
Скачать документ
Скачать текст
0.3/5
... running the setup program. Click Next to continue. Chapter 2 Installation 17... from Blackbaud. Click Next and go to the next step. OR Mark... database option. Click Next to continue. Click Next to continue and go... database you are creating. Click Next to continue. 20 Installation Chapter... a new location. Click Next to continue. Click Next to continue. Chapter 2 Installation... a new location. Click Next to continue to the next step. 22 Installation... database option. Click Next to continue to the next step. Chapter 2 Installation... default directory is C:\REWIN. Click Next to continue. Note: You can..., to select a new location. Click Next to continue. Note: The workstation... from the Run command. Click Next to continue. Note: This installation... and The Raiser’s Edge. Click Next to continue. Chapter 2 Installation 29... Analyzing Database screen appears. Click Next and the setup program will... of multiple physical drives. Click Next to continue. Note: The setup... Create Database screen appears. Click Next and the program will create... Migrate Data screen appears. Click Next to continue the database migration... running the setup program. Click Next to continue. Chapter 2 Installation 35... from Blackbaud. Click Next and go to the next step. OR Mark... Server will be installed. Click Next to continue. Chapter 2 Installation 37... Installation option. Click Next to continue. Click Next to continue and go... database you are creating. Click Next to continue. 40 Installation Chapter... on your network. Click Next to continue. Click Next to continue. Chapter... on your network. Click Next to continue. Click Next to continue. Installation... on your network. Click Next to continue. Click Next to continue. Chapter... Next to continue and go to the next step. 44 Installation Click Next... database option. Click Next to continue to the next step. Chapter 2 Installation... default directory is C:\REWIN. Click Next to continue. Note: You can..., to select a new location. Click Next to continue. Note: The workstation... the INETCFG.NLM utility. Click Next to continue. Note: This installation... to the workstation and click Next to continue. 50 Installation Chapter... mounted and Database opened). Click Next to continue. Chapter 2 Installation 51... and The Raiser’s Edge. Click Next to continue. Chapter 2 Installation 53... Analyzing Database screen appears. Click Next and the setup program will... of multiple physical drives. Click Next to continue. Note: The setup... Create Database screen appears. Click Next and the program will create... Migrate Data screen appears. Click Next to continue the database migration... running the setup program. Click Next to continue. Chapter 2 Installation 59... installed or upgraded option. Click Next to continue. Note: Your Oracle... of the Oracle database. Click Next to continue. Chapter 2 Installation 61... the Initial Installation option. Click Next to continue. If you currently... database you are creating. Click Next to continue. Chapter 2 Installation 63... files will be installed. Click Next to continue. Note: These tablespaces... database option. Click Next to continue to the next step. Chapter 2 Installation... default directory is C:\REWIN. Click Next to continue. Note: You can..., to find the location. Click Next to continue. Note: The workstation... into Oracle as SYS. Click Next to continue. Chapter 2 Installation 69... to the Oracle database. Click Next to continue. 70 Installation Chapter... Analyzing Database screen appears. Click Next and the setup program will... of multiple physical drives. Click Next to continue. Note: The setup... Create Database screen appears. Click Next and the program will create... Migrate Data screen appears. Click Next to continue the database migration... running the setup program. Click Next to continue. 76 Installation Chapter... name and organization name. Click Next to continue. Chapter 2 Installation 77... specify the correct path. Click Next to continue. 78 Installation Chapter..., to select a new location. Click Next to continue. 80 Installation Chapter... exceeds the Space Required. Click Next to continue. Chapter 2 Installation 81... formatting, then tab to the next field. The program automatically formats... of Contents Table Descriptions The next several pages contain a list of... to a report, click the box next to the option. Chapter 4 Configuration... characters Volunteer Notes VolNotes Memo Next Award NextAward *Awards Table Lookup... possible causes appears on the next several pages. Exception Message Application... in your database. Click Find Next to locate subsequent occurrences. Repeat... be delivered to your organization next month. Accounting Entry: Debit 112100... accounting services for your organization next month. His normal rates are... free utilities for your organization’s next fiscal year A-8 General Ledger Entries... in The Raiser’s Edge (see next bullet). • Constituency codes are located.... Mark the Oracle option. Click Next to continue. Appendix B The Raiser... REWEB3 folder is installed. Click Next to continue. Appendix B The Raiser... Options screen, click Back or Next to continue the installation. C-10...



Дата загрузки: 2017-09-25
Скачать документ
Скачать текст
0.03/5
... seemed completely natural that the next conquest to shake the imagination...). On 25 October 1965, the next resolution, “On Concentrating the Efforts... 1970, development began on the next generations of Yantar (Amber) reconnaissance... service in December 1972. The next modification, the UR-100U, which... Meteor-2, and Meteor-3 satellites. The next advancement in this field was... wide, and 220 meters long. Next to the assembly site, 5 kilometers...,” I recommended to Bushuyev during our next evening stroll. “Mozzhorin is right... system specified in the decree. Next, Kryukov and Bushuyev, referring to... things with Morachevskiy on the next Ye-6?” asked Korolev.28 I was... most part continued throughout the next decade of the program’s existence... coming up in February. The next day, Sunday, I went cross-country... with manual operations. In the next two years, we absolutely must... carrying the cosmonauts would land next to this first automatic vehicle... active participation and support. The next five years for Babakin’s staff... this year or next year. This is clear. What’s next? I am for... be introduced immediately on the next N-1 No. 5 flight model. The cable... announced the program for the next two flights, having confirmed that... rehearsed its presentation for the next day’s State Commission meeting.8 For... the systems in the complex.” Next I listed the most critical systems.... They decided to launch the next “Lunar excavator” in September. Accident... program of operations for the next few decades. The military aspects... Council of Ministers, the VPK. Next, they were coordinated with dozens... Moon.” Ryazanskiy took the floor next: “Switching to a fully automatic vehicle... and prepared the draft decree. Next he submitted the IS satellite... concentrate our efforts on the next, more advanced generation of stations... disassembled.”13 “And what’s Lermontov’s next line?” asked someone. “And cannon... of main military acceptance—spoke next. Chelomey’s deputy, Dmitriy Alekseyevich Polukhin... the Soyuz spacecraft and DOS. Next came reports about the readiness... (article 17K).” Kerimov scheduled the next State Commission session at Site... decide together what to do next. This commission, like all commissions...,” said the ZIKh representative standing next to the Pyatisotka beauty. One... sit next to the brass?” asked Afanasyev mockingly. I sat down next to... had worked. It shouldn’t have! Next came preparations for descent and... in a TASS report, but the next docking will proceed normally, I give... of measures guaranteeing its reliability.2 Next, the primary and backup crews.... He grumbled but agreed. The next morning they ran five individual... atmospheric nuclear test in the next few days.5 After consulting with... Commission meeting I ended up sitting next to Kolodin. He sat there... to break up, I found myself next to Valeriy Kubasov. With a guilty... following each of your actions.” Next to speak were a sergeant from... photographs of each other standing next to this historic obelisk, which... damned uncertainty!”24 “Communication during next pass will be at 0856... communication with “No. 1” until the next orbit. Mishin steps in: “That... back out, gasping for breath! Next a worker enters: ‘Whoa, guys, what... at the firing range this next month?” began Afanasyev, addressing me... destroyed if this turbopump assembly, next to which I was so comfortably...’ll decide what to do next. A commission with the following members... numbers—almost 100 percent confidence.” Next came the standard reports of... Command and Measurement Complex facilities. Next, the deviation of the trajectory... risk,” said Keldysh at the next discussion. “Let the passive vehicle... No. 2, I settled into cottage No. 1 next to Korolev’s cottage. Recently they...,” said Isayev, who was sitting next to me. Afanasyev’s summons to... Mishin, Karas, and Kurushin sat next to Kirillov in the presidium...! That means we’re braking! Next came rocking, separation, a cracking sound... virtually in real time sitting next to the telemetry operators. On... the Ministry of Defense, located next to Burdenko Hospital, along with... thrust of Soviet cosmonautics. The next Long-Duration Orbital Station, Salyut... automatic mode. And then the next expedition to Salyut-3 experienced adventures... permissible fluctuations, and before the next launches you are going to... these very sacred 5 seconds. The next day, 19 December 1979, they... with this,” someone at the next meeting of our accident investigation... least an hour before the next docking session of a piloted vehicle... and Council of Ministers. “The next morning,” Mozzhorin continued his story... our space plans. “But what’s next? Designs have been proposed (and... conversations we had today.” The next day, 14 August 1974, Glushko... persons on the Moon.” The next morning, I dropped everything and I went... over the tables in the next room. After our emotional conversations... was installed as a space attraction next to a restaurant on the Kremlin... have approved programs for the next 10 years. With adjustments for... exhaust its resources in the next 20 years. Strict international competition...



Дата загрузки: 2017-09-25
Скачать документ
Скачать текст
0.1/5
... (struct foobar)); ptr->name = x; ptr->next = current_foobar; current_foobar = ptr; } 3.2.2 The GNU... to: struct chain { struct chain *next; char *name; } void free_chain (struct... != 0) { struct chain *next = chain->next; free (chain->name); free (chain); chain = next; } } Occasionally... do proper alignment for the next object. 3.2.6.10 Obstack Chunks Obstacks... starting at s, which form the next valid and complete multibyte character. If the next multibyte character corresponds to the... MB_CUR_LEN bytes available but the next multibyte character might also be... paying attention to the case. Next, a data structure, which contains the... pointer references the next step information and next_data the next data record. The call of the next function therefore... and strftime formats. However, the next two optional fields introduce something... previously returned by catopen. The next two parameters, set and message... the home directory of ‘foo’. 2. Next, three different transformations are applied... underscores that follow the ‘$’. The next punctuation character ends the variable..., defined as everything through the next occurrence of a specified delimiter character... looks like this: f o ^ o b a r so the next input character will be ‘b’. If... like this: f o | o b a r o-^ so that the next input characters will be ‘o’ and... F_DUPFD fcntl (old, F_DUPFD, next-filedes) The next-filedes argument is of... argument is invalid. EINVAL The next-filedes argument is invalid. Chapter...], page 2. This function returns the next entry in the protocols database... just prints the next character erased. Then, the next time you type... Emacs. “LNEXT” stands for “literal next.” The LNEXT character is usually... a new file descriptor for the next available master pseudoterminal. The normal... 2. The nextafter function returns the next representable neighbor of x in the... 2. The nextup function returns the next representable neighbor of x in the... 2. The nextdown function returns the next representable neighbor of x in the... another number. */ errno = 0; /* Parse it. */ next = strtol (string, &tail, 0); /* Add it... (errno) printf ("Overflow\n"); else sum += next; /* Advance past it. */ string = tail... signum) { struct temp_file *p; for (p = temp_file_list; p; p = p->next) unlink (p->name); } int main (void... 700 struct temp_file *p; for (p = temp_file_list; p; p = p->next) unlink (p->name); } int main (void... follows: struct process { struct process *next; /* The process ID of this... record its status. for (p = process_list; p; p = p->next) if (p->pid == pid) { p->status = w; */ Chapter...) { struct process *p; process_status_change = 0; for (p = process_list; p; p = p->next) if (p->have_status) { ... Examine p->status ... } } It... != prev) { struct process *p; for (p = process_list; p; p = p->next) if (p->have_status) { ... Examine p->status ... } } } 24... the question: what should happen next? POSIX specifies one approach: make... argument a parser function decrements the next field of its state argument... */ first_arg = arg; else /* Let the next case parse it. */ return ARGP_KEY_UNKNOWN... = state->argv + state->next; num_remaining_args = state->argc - state->next; break; ARGP_KEY_END This... modified. int next The index in argv of the next argument to.... */ arguments->strings = &state->argv[state->next]; state->next = state->argc; break; default.... typedef struct process { struct process *next; char **argv; pid_t pid; char...; char stopped; int status; } process; */ /* /* /* /* /* /* next process in pipeline */ for exec.... */ typedef struct job { struct job *next; /* next active job */ char *command; /* command... (pid_t pgid) { job *j; for (j = first_job; j; j = j->next) if (j->pgid == pgid) return j; return... job_is_stopped (job *j) { process *p; */ for (p = j->first_process; p; p = p->next) if (!p->completed && !p->stopped) return 0; return... job_is_completed (job *j) { process *p; */ for (p = j->first_process; p; p = p->next) if (!p->completed) return 0; return 1; } 28...; for (p = j->first_process; p; p = p->next) { /* Set up pipes, if necessary. */ if (p->next) { if (pipe... the process. */ for (j = first_job; j; j = j->next) for (p = j->first_process; p; p = p->next) if (p->pid == pid) { p->status... = NULL; for (j = first_job; j; j = jnext) { jnext = j->next; /* If all processes have completed... (j)) { format_job_info (j, "completed"); if (jlast) jlast->next = jnext; else first_job = jnext; free_job... mark_job_as_running (job *j) { Process *p; for (p = j->first_process; p; p = p->next) p->stopped = 0; j->notified = 0; } /* Continue the job... of the non-reentrant function; next four arguments are: STRUCT_TYPE *result_buf... retrieves just like getutid the next entry matching the information stored... retrieves just like getutline the next entry matching the information stored... 2. The getpwent function reads the next entry from the stream initialized... 2. The getgrent function reads the next entry from the stream initialized...], page 2. This function returns the next unprocessed entry of the currently...



Дата загрузки: 2017-10-09
Скачать документ
Скачать текст
0.28/5
... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-4 Transmission... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-4 Transmission... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-4 Transmission... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-4 Transmission... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-4 Transmission... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-4 Transmission... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Smooth Primary, Will... Circle; Low Stall; Drain Plug Next To Studs, Ribbed Primary, Will... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-4 Transmission... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-4 Transmission... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-4 Transmission... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-4 Transmission... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-4 Transmission... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-4 Transmission... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-6 Transmission... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-4 Transmission... Circle; Thin Hub, Drain Plug Next To Studs; Codes V, AC C-4 Transmission...



Дата загрузки: 2017-10-09
Скачать документ
Скачать текст
0.26/5
... image by clicking on Next. In the next dialog box, you can... install location by clicking on Next. 10. Next up is the last... on Yes. On the next screen, click on Next. 5. On the screen..., and then click on Next: 6. In the next dialog, leave the default... looks best with your background. 8. Next, in the Properties window, find... become more important in the next chapter, when we start constraining... like a real game in the next chapter. Chapter 3. Tappy Defender – Taking... will address this in the next project: Next, we initialize maxX, maxY... useful and meaningful in the next section, Implementing the rules. Now... returned by getSpeed in the next section, Implementing the rules. Simply... SpaceDust(x, y); //dustList.add(spec); //} startGame(); Next, we want to create a method... soundPool; start = -1; bump = -1; destroyed = -1; win = -1; Next, we can initialize our SoundPool...() method: soundPool.play(start, 1, 1, 0, 0, 1); The next two are highlighted in the... can make improvements in our next project. When planning a game, there... // Tile types // . = no tile // 1 = Grass } Next, we can start on what... bitmapsArray[index]; }// End getBitmap This next method will enable us to.... The SoundManager class Throughout the next few chapters, we will be... PlatformView constructor. Enter this code next: public void loadSound(Context context... vp; InputController ic; SoundManager sm; Next, initialize the SoundManager object and...(yVelocity != 0) { this.worldLocation.y += yVelocity / fps; } } Next, in the GameObject class, we....setxVelocity(-MAX_X_VELOCITY); } else { this.setxVelocity(0); } Next, we check which way the... local variables we will use next Vector2Point5D location = getWorldLocation(); float lx... the InputController constructor as shown next: import android.graphics.Rect; import... (.) with a few more 1 characters. The next screenshot shows that the player...; private int frameHeight; int pixelsPerMetre; Next, we have the constructor that... sourceRect; } }// End of Animation class Next, we can add some members..., width, animFps, animFrameCount, pixelsPerMetre ); } The next method acts as a go between...'s getRectToDraw method. Note that, the next code listing from the draw...())); if (go.isAnimated()) { // Get the next frame of the bitmap // Rotate...: bullets){ bullet.update(fps, gravity); } } Next, we have some getters that... is a MachineGun. public MachineGun bfg; Next in the Player constructor, add...() for the player. As highlighted next: bfg.update(fps, gravity); // Let... resetCredits(){ lives = 0; } }// End PlayerState class Next, declare an object of the...(worldStartX, worldStartY, 0); setxVelocity(-MAX_X_VELOCITY); currentWaypoint = 1; } Next, add a method that our LevelManager... that first thing in the next chapter, by implementing collision detection... our unclipped objects as shown next: default:// Probably a regular tile if... evolve along with the project Next, let's create the Background class...) { if (bg.z < start && bg.z > stop) { Next, we send the world coordinates... we show first. // Calculate the next value for the background's // clipping... onResume() { super.onResume(); asteroidsView.onResume(); } } Next, we will get to see....glLinkProgram; android.opengl.GLES20.glShaderSource; Next, we will add some public... main()" + "{" + "gl_Position = u_Matrix * a_Position;" + "gl_PointSize = 3.0;"+ "}"; Next, we will implement the fragment... int getGLProgram(){ return program; } This next method may look complex, but... compileVertexShader() and compileFragmentShader() as arguments. Next, we see these two new... object GLManager.buildProgram(); createObjects(); } This next overridden method is called once...? private PointF worldLocation = new PointF(); Next, we will add another batch... y) { this.worldLocation.x = x; this.worldLocation.y = y; } The next method, setVertices() is a vital step... them to the facingAngle parameter. Next, we create a rotation matrix appropriate... of x = 0 and y = 0. All we do next is, call setVertices(), and GameObject... that need destroying before the next level. Drawing a static game border...[] bulletVertices = new float[]{ 0, 0, 0 }; setVertices(bulletVertices); } Next, we have the shoot method...); currentButtonList.add(pause); return currentButtonList; } Next, we handle the input as... imported automatically. Note that the next two classes will need these... object? public PointF worldLocation; /* This next float will be used to...(); public PointF currentPoint2 = new PointF(); Next, we have a simple constructor that... the SpaceShip constructor: CollisionPackage cp; // Next, a 2d representation using PointF of... produce nearperfect detection as shown next: Now, right after the call...(), length/2, getFacingAngle()); }// End SpaceShip constructor Next as we did for the... CollisionPackage (points, getWorldLocation(), 25, getFacingAngle()); Next, we add a helper method that... rectangle intersection method. After the next two sections, you will actually... an asteroid is destroyed. The next two subsections cover this. Destroying... (gm.bullets[i].isInFlight()) { // // // // // // // // // // // Comment the next block to make the game...



Дата загрузки: 2017-10-09
Скачать документ
Скачать текст
0.15/5
... options and technologies for the next generation of interactive and immersive... the new installer. A scan, two Next button-clicks, an initialization, and..., continue with the process. 8. Hitting Next again will bring us to... and leaving the rest checked. 5. Next is the install location. The... them off when not developing. 5. Next, start a command prompt. This can... should see a screen resembling the next screenshot. As the tab might... touched. int boardIndex = (y * 3) + x; 13. The next line of code defines whether...: public GameState gameState = GameState.Opening; 6. Next, we need to create the... you and premature baldness, the next time your computer decides to... – Meshes, Materials, and Animations ‹‹ The next option, Mesh Compression, will become... faster and more easily. ‹‹ The next option, Generate Colliders, is a useful... these can remain off. ‹‹ The next section of options, Normals & Tangents... Game – Meshes, Materials, and Animations ‹‹ Next, we have a pair of buttons....transform.forward * speed * Time.deltaTime; 6. Next, we want to stay on... Game – Meshes, Materials, and Animations 4. Next is the RotateTurret function. It...) { float rotate = speed * Time.deltaTime; 6. Next, we define a variable that holds... this method of defining rotations. 7. Next, we adjust the rotation and... pretty well. The next step and the next section will give us... light in a single direction. The next chapter explains lights and how... option is grayed out. ‹‹ The next four options, Anim. Compression, Rotation.... When a clip is selected, the next section appears. It starts with... looping animation starts on. ‹‹ The next three small sections, Root Transform... add a tag for organizational purposes. ‰‰ Next, there is a Speed field. This... parameters. Click on the + button next to Parameters in the bottom... draw before falling over dead. ‰‰ Next is a timeline block that lets... float minIdleTime = 3f; [ 110 ] Chapter 3 4. Next, we have three values that... – Meshes, Materials, and Animations 8. The next line of code is a comparison....SetFloat(timeId, curTime); } 11. The next function to create is ClearHit... function that we will create next. public Transform muzzlePoint; public Transform... == null) { Destroy(gameObject); return; } 8. The next bit of code sets the... IndicatorControl control; [ 124 ] Chapter 4 3. This next function will be used by... Effects and Lighting 12. The next attribute, Culling Mask, controls which...; if(controller == null) return; 6. The next line of code should look... is running. [ 132 ] Chapter 4 The next obvious question when talking about... special lighting effects. In the next chapter, will see the creation... that in the next section. The chase Our next task is to... action – chasing the player Our next script will control our simple...; public float maxSpeed = 1f; 3. The next two variables dictate how long... = 2f; private float readyTime = -1; 4. The next variable is how fast the....time) { Fire(); } } else { ClearFire(); RotateTurret(); } } 7. Next, we will create our CheckCanFire... speed with which we moved. Next, we update our lastPosition variable..., in the Inspector window. 18. Next, add our new ShootAtPlayer script... void FixedUpdate() { if(CanSpawn()) SpawnTank(); } 6. Next, we create the CanSpawn function... Mobile Device – Touch and Tilt 4. Next, we apply the accelerometer measurement... void Awake() { use = this; } 4. The next function is for providing other... Vector3 direction = Vector3.forward; 12. Next, we again make use of...() { Quaternion playerRotation = PlayerShip.GetRotation(); 14. Next, we make a call to the.... PlayerShip.Rotate(transform); 15. The next line of code rotates the... OnTriggerEnter(Collider other) { Destroy(gameObject); } 6. Next, we need to add collision... turnSpeed = 0.5f; [ 182 ] Chapter 6 3. The next three variables are for controlling... Device – Touch and Tilt 6. The next function is the LateUpdate function... LateUpdate() { PlayerShip.Rotate(transform); 7. The next line of code applies movement... force applied once and immediately. Next, the pouch is positioned at...(Rigidbody next in rigidbodies) { if(next != null && !next.isKinematic && !next.IsSleeping()) { next.angularVelocity *= dampAmount; next.velocity... getting ready to fire the next bird. private IEnumerator CheckSleepingRigidbodies() { bool... = true; foreach(Rigidbody next in rigidbodies) { if(next != null && !next.isKinematic && !next.IsSleeping()) { sleepCheck... leftPoint and rightPoint variables' z positions. Next, the y position is clamped between....y, progress); transform.position = newPosition; } 13. Next, return to Unity and add...() { lastPosition = Camera.main.transform.position; } 4. Next, we use the LateUpdate function... of its texture using mainTextureOffset. Next, the camera's movement multiplied by... camera's last position for the next frame. public void LateUpdate() { Vector3... new particle system to EngineTrail. 4. Next, we need to control the... from triggering immediately when loaded. 8. Next we need to adjust the... darker color. [ 260 ] Chapter 8 16. Next, in the Emission module, set... ParticleSystem[] particles = new ParticleSystem[0]; 22. Next we have the only function...



Дата загрузки: 2017-10-09
Скачать документ
Скачать текст
0.04/5
... influence on Earth’s atmosphere came next. 4. DeVorkin, Science with a Vengeance, pp... and appropriations cycle for the next year, however, NASA, expecting severe... Study concluded, “is therefore the next logical step needed to advance... AOSO specifications is an indispensable next step in NASA’s solar program... was a “logical and technically appropriate next step” for advancing knowledge, increasing... to thirteen flights through the next solar maximum, expected to occur... these high-energy phenomena. “The next stage is the detailed diagnostics... high spatial resolution during the next maximum. This time, meeting again... Ariel series into orbit. The next phase of international cooperation grew... experimental satellite programs for the next several years. For certain experiments... proposals containing budgets for the next 6 to 12 months and additional.... However, NCAR is sponsoring a conference next month of representatives of the... of such a spacecraft represents the next important task for solar astronomers... proposed spacecraft is therefore the next logical step needed to advance... (AOSO) specifications is an indispensable next step in NASA’s solar program... sophistication and success during the next several years, the demands on... accomplished by 1971, before the next solar minimum, without, however, sacrificing... is a logical and technically appropriate next step (a) for the purpose of... sophistication and success during the next several years, the demands on... has prepared us for the next step, observations from 5" spacecraft. The... planned for flight in the next several years in stratospheric balloons... of the various phenomena. The next stage is the detailed diagnostics... Office, NASA Headquarters, Washington, D.C. The next planned solar research mission after... cosmic rays. Minovitch (Ref. 1-7, 1965) next provided details in his sequel.../ESRO Science Program Review was next held 4-5 February 1975. NASA and.... The most favorable geometry occurs next in December 1981/January 1982... when an opportunity arises. [3] 3. Recommendation 2 Next highest priority is given to... an intensive effort over the next three years. Firm program commitments... needed. Despite its advocacy for a next solar research mission, NASA in... observe these effects during the next nuclear test, which was scheduled... shock and geomagnetic tail. The next AIMP attempt achieved lunar orbit... solar-terrestrial physics was the next logical program for the IACG... be otherwise unattainable within the next few years. The incentive to... fields experiments were conducted. The next spacecraft, Mariners VI and VII...] be executed concurrent with the next step. Step 3: Identify Candidate Efficiency... irradiance. Solution: A Solar Dynamics Observatory (Next Generation SOHO) providing high time... area, should be constructed. The next major milestone, after Mercury, is... will contribute substantially during the next fifteen years, is the development... extravehicular activity (EVA) for the next 20 years, to delineate innovative... Milestones for 1989-1994 The next milestones are gauged for completion... without program terminations * Trains the next generation * Provides an exciting opportunity... and scientific understanding for the next step in integrating research from... and the Bretherton Reports The next influential step in the development... and regional climate over the next century. A quantitative assessment of the... will be discussed at the next plenary session. Regional User Meetings... oceanographic satellite programs to participate. NEXT MEETING The European Space Agency... Sciences Committee recommends: OVER THE NEXT DECADE— • Programs of continuing and... the Earth as a system, especially a next generation of large space platforms... 2°C in surface temperature during the next century—an increase comparable to... a valuable scientific perspective. The Committee next examined the feasibility of proposed...-term era of research (the next decade) are: • Continuing and operational... concluding contract negotiations for the next series of Geostationary Operational Environmental... as a possible addition to the next generation of NOAA geostationary satellites... system—follow-on missions (e.g., GOES-Next) RADARSAT—Canadian Radar Satellite NOAA... and provided a consensus viewpoint on next steps. Precursor Missions and Operational... Satellite (ADEOS). After ADEOS, the next scatterometers will be carried by... scientific community began planning the next stage of Mission to Planet.... The concept of developing the next generation of instruments follows the... an instrument which is a candidate, next-generation atmospheric sounder for deployment..., should improve substantially in the next few years with observations from... the previous section (Section 3). Consider next the human activities that can... for prompt flight (within the next 3-4 years) of solar monitoring from... Collection System (WBDCS) At the next Payload Advisory Panel Meeting, the... Planet Earth (OMTPE) regarding the next steps in spaceborne synthetic aperture... assessment, planning, and coordination functions). [5] Next Steps The U.S. should take the...