Marvel Crisis Protocol Alliances Night of the Goblin arrives, introducing a new way to play MCP. But is it a board game? Is it a wargame? Does it have new miniatures? Does it have a campaign mode? We answer all these questions and more in our review.
Read this article on TechRaptor
The streets are filled with the Green Goblin's minions, too many for one hero to handle. So you need to team up and fight your way through to face him, learning new skills along the way and learning how to work best with your fellow heroes. Can you defeat the Green Goblin in time? We find out in our MCP Alliances Night of the Goblin review.
We've covered Marvel Crisis Protocol for years, starting with the Core Set, which I previewed in 2019, and Giaco, who has MCP as one of his favourite games, has continued coverage with more recent releases like Abomination, the Wrecking Crew, and the Asgardians Affiliation Pack.
The Original ProtocolMarvel Crisis Protocol (MCP) is a superhero wargame first released in 2019 that has grown to include a huge cast of heroes and villains to battle with, letting you recreate your dream roster of heroes. The full roster includes all of your favorite heroes from the Avengers, Asgardians, X-Men, and more, and including big bads like Ultron and Thanos. Some of those even came with Ultimate Encounters, a cooperative multiplayer version of MCP, that let you and your friends take on a threat together, rather than battling each other.
MCP Alliances is a new way to play Marvel Crisis Protocol, formalising the Ultimate Encounters style in a single box, with themed heroes and enemies, and also tweaking the rules slightly to play on a board, rather than using rules on an open battlefield. This makes it all a lot more beginner-friendly, whilst still using the core MCP rules.
Alliances is a campaign-style game, so character stat cards are unique to Alliances. The heroes in Alliances come with additional full MCP stat cards so you can use them in standard games of MCP. But because of the unique stat cards, it does mean that MCP heroes can be used in Alliances, only those from Alliances products.
MCP Alliances Night of the Goblin stage cards can be mixed to create a variety of 3-part campaign games
For the rules, some of them will be familiar to existing MCP players, the stats for the characters, the different types of attacks and their defence, the 8-sided custom dice with hits, blocks, wilds, criticals, and failures. What is different is:
What A NightThe first Alliances product is MCP Alliances Night of the Goblin, where 4 heroes battle the Green Goblin and his minions. The full box contents are:
The miniatures are all push-fit, which is great for players new to the hobby as there's no glue required, and they are also coloured thematically so that even without painting, they look decent on the tabletop. The custom dice and boards for movement and range all make it easy for new players, what isn't easy is the rulebook.
MCP Alliances Night of the Goblin uses the same custom dice as MCP.
The rules are all presented well, as is the setup for missions, but with each mission having a variety of different rules, the enemies activating, and the heroes having their own abilities and different types of attacks to track, it's a lot to get your head around in your first few games, on top of the MCP rules, which have different types of attacks and defences unique to those attacks. I came from playing MCP, so I already knew the rules and just focused on picking up the changes and how the game's AI controlled the enemies, but new players could really benefit from a simple 'the first few turns of your first game' guide, showing how movement and attacks work.
As characters level up in MCP Alliances Night of the Goblin, they gain 1 skill at each level, upgrading existing skills, or gain new ones.
The rule examples are also poor. There are rule examples in the book, but they're just pure text, with no context or images to bring them to life. There's also no index, so you have to look through the entire book to find any rules queries that might arise. This means that while a perfect product for new players, to introduce them to skirmish wargaming, or act as a gateway to MCP, the rules don't make it that way. Veteran MCP players will be straight in, creating their 3-part scenario and then taking the fight to the Green Goblin.
It's also worth noting that Atomic Mass Games are also going to be releasing additional scenarios that you can mix in with this set's ones, for additional variety in campaign games. You can find the first additional scenario card on the MCP blog. This is great for the longevity of Alliances, expanding before even having to pick up any new sets.
Truly VillainousEnemies in MCP Alliances don't attack heroes individually, but add their strength to attacks against all heroes within their attack range. This means that an enemy can attack multiple heroes. Each enemy also adds in their own ability to the mix, with a trigger that brings them thematically to life.
MCP Alliances Night of the Goblin includes 4 different enemy types:
MCP Alliances Night of the Goblin boss and minion stat cards include the values they add to combat, plus their unique rules.
Each boss also adds some extra rules to all the minions, which can give some variety when more sets are released, if using different bosses with minions. The Green Goblin adds the Oscorp Weaponry modifier, which deals 1 damage to a hero if they roll any failures when attacking enemies.
Bosses also have their own unique Pitfall card, a double-sided card depending on if it's a mini-boss or boss scenario. The pitfall comes into play for the first failure result rolled during the enemy spawn step, each failure or blank result thereafter spawns an enemy. The Green Goblin's standard pitfall spawns the mini-boss himself, and then the enemies frenzy, the full boss pitfall card removes all special conditions and then moves him, cutting through web-lines that are part of his final boss battle scenario.
HeroesThe 4 MCP Alliances Night of the Goblin heroes all offer their own unique playstyle, even between the 3 similar spider characters:
MCP Alliances stat cards are different to standard MCP stat cards, but both are included in alliances boxes.
MCP Alliances Night of the Goblin Final Thoughts?MCP Alliances Night of the Goblin is a fantastic system in a well-designed box, massively let down by its rulebook and lack of onboarding for new players. It's almost the perfect set to bring new players in, with all components, including board for easy movement and range, and hero levelling system designed for them, but left on their own working out the core mechanics, AI control, and scenarios without easy-to-find rules or examples. MCP players will pick it up easily, giving them a great campaign system where they can watch their characters grow as they move through stages. The variety of character upgrades, plus small variety in scenarios, means there's repeat play out of the single box.
The enemy attack system is simple and works very well, with thematic abilities added in by the boss and enemy stat cards that keep it from simply feeling like every enemy just adds a value to an attack. The backwards compatibility with MCP is welcome, letting you take your characters into full games, but you'll have to wait for future sets for more heroes and villains to add to Alliances.
The copy of MCP Alliances Night of the Goblin used to produce this review was provided by Asmodee UK.

Adam is a Tabletop Specialist for TechRaptor. He started writing for TechRaptor in 2017 and took over as Tabletop Editor in 2019 and has since stood down… More about Adam
| # | Наименование новости | Тональность | Информативность | Дата публикации |
|---|---|---|---|---|
| 1 | Necromunda Roleplay Combines TTRPG and Wargaming Soon | 0 | 12.07 | 21-09-2026 |
| 2 | Warhammer 40K 11th Edition Space Marines Review - Multipart Reinforcements | 0 | 6.34 | 19-09-2026 |
| 3 | UK Games Expo Officially Bans AI Content on its Trade Floor | 0 | 12.58 | 24-09-2026 |
| 4 | Final Fantasy: Origins Of Light Board Game Seeks To Recreate The Classic JRPG Experience, Kickstarter Date Announced | 0 | 9.54 | 18-09-2026 |
| 5 | TMNT Sewer Hockey Brings Turtle Power to Table Hockey Action | 0 | 9.95 | 23-09-2026 |
| 6 | Free League Launches The One Ring Revised Crowdfunding Campaign, Bringing Precious New Life | 0 | 10.01 | 22-09-2026 |
| 7 | What we've been playing - "My Switch 2 sits watching me from my desk like the Green Goblin mask" | 0 | 10.2 | 15-08-2026 |
| 8 | Newsletter for Thu, September 17th 2026 | 0 | 11.54 | 17-09-2026 |
| 9 | Monopoly: Star Wars Heroes vs. Villains – Review | 0 | 18.81 | 30-06-2026 |
| 10 | ‘Marvel Tōkon: Fighting Souls’ Assembles Familiar Heroes & Villains With Fresh, Fun, And Approachable Combat | 0 | 14.55 | 03-07-2026 |