Beyond the Ban Hammer: Building Resilience Against Youth Exploitation in Gaming Spaces
Дата публикации: 21-09-2026 13:33:29
This Insight was published as part of GIFCT’s Working Group on Gaming and Youth (GYWG). GIFCT Working Groups bring together experts from diverse stakeholder groups, geographies and disciplines to offer advice in specific thematic areas and deliver on targeted, substantive projects. Gaming environments have become some of the most significant social spaces in contemporary online life. Multiplayer games, livestreaming services, forums, […]
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