Hi all,Firstly apologies if this is an enhancement request instead of a support question. I'm producing a series of horse race simulations, and I'm using a CrowdRamp to control the jockeys neck joint to give some subtle random rotateX and rotateY motion. I have enabled 'Per Entity Random' so that each entity is assigned a different start point on the ramp. This works great, they are all randomised. So far so good! My issue:The seed for this randomness seems to come from the entity ID, so when I change the Golaem sim seed via 'crowdManagerShape.randomGeneratorSeed' and produce a completely different race simulation, the same entity is assigned the same random entry point on the ramp.So every simulation has the same jockey doing the same head movements at the same times which is unacceptable. My batch script used to create a set of races already sets many other attributes within the scene to create the variation, so I'm happy to control this 'random ramp start position' via a connected attribute if that's the only short term solution, or am I missing an option/node that will do the job? [I'm using Golaem 9.3.1 in Maya 2026.3] Thanks in advance!Andy
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