Вход на сайт

Просмотр новости

Найдите то, что Вас интересует

Global game content revenue forecast to rise 2.3% to $229.1bn in 2030, supported by PC and Asia-Pacific market

Дата публикации: 30-09-2026 07:48:33

Global game content revenue is projected to increase from $204.4 billion in 2025 to $229.1 billion in 2030, representing a 2.3% compound annual growth rate (CAGR), according to S&P Global Market Intelligence Kagan. Read more

Основное содержимое страницы с новостью.

Predicted growth driven by publishers prioritising monetisation of existing audiences over acquiring new players

Two people playing a game in front of monitors Image credit: Alex Haney via Unsplash

Global game content revenue is projected to increase from $204.4 billion in 2025 to $229.1 billion in 2030, representing a 2.3% compound annual growth rate (CAGR), according to S&P Global Market Intelligence Kagan.

The data firm attributes this projection to publishers increasing monetisation among existing players through live-service retention, premium content, subscription models, and in-game purchases.

However, the firm notes that rising console hardware prices, inflation-affected consumers, higher development costs, and long production cycles may impact this growth.

The Asia-Pacific region is expected to hold the largest share of the gaming market, supported by a large mobile user base, strong PC gaming infrastructure, and continued improvements in broadband connectivity.

By platform, S&P expects PC to lead with revenue increasing from $42.25 billion in 2025 to $49.23 billion in 2030, a 3.1% CAGR.

This growth is attributed to digital distribution, wider cross-platform availability, and the predicted strong performance in the Asia-Pacific region.

Cloud gaming is projected to be the fastest-growing segment, with global revenue rising from $6.12 billion in 2025 to $9.71 billion in 2030, a 9.7% CAGR, supported by improved connectivity and subscription models.

Console revenue is expected to benefit from Grand Theft Auto 6 and ongoing sales of the Nintendo Switch 2. However, S&P notes that the Xbox Series line has "weakened sharply" and anticipates the PC market will "start to cannibalise Xbox software revenue" by 2030.

Xbox recently reported a 29% drop in hardware revenue, while revenue plunged by $1.7 billion.

"Gaming remains a growth market, but the industry's next phase will increasingly depend on generating greater value from existing players," said Neil Barbour, S&P Global Market Intelligence Kagan analyst.

"Publishers have demonstrated they can deepen monetisation across major platforms, though they continue to face challenges from higher development costs, rising prices and a more selective consumer."

Mentioned in this article

Схожие новости

#Наименование новостиТональностьИнформативностьДата публикации
1Newzoo: Global games market made over $200bn in 20250519-06-2026
2Выручка российского рынка видеоигр может составить 271 млрд рублей к 2030 году0011-04-2025
3Mobile Games: Umsatz in Deutschland steigt 2025 auf 2,7 Milliarden Euro0507-07-2026
4Российский игровой рынок за шесть лет вырос в 3,7 раза018.0302-10-2026
5[Industry news] Gaming gift card demand jumps 64%0708-07-2026
6GTA 6 поднимет мировые расходы на игры на 17,5% до $213,9 млрд020.0525-08-2026
7Niko Partners: Chinese games market surpasses $50bn for the first time in 2025021.1707-09-2026
8Эксперты спрогнозировали рост рынка индустрии развлечений и медиа в России0020-08-2019
9India’s media and entertainment industry set to grow to $36.7 billion by 2030011.4627-08-2026

Классификация: Пресс-релизы. Схожих патентов: 0. Схожих новостей: 9. Тональность: 0. Информативность: 19.02. Источник: www.gamesindustry.biz.