Вход на сайт

Просмотр новости

Найдите то, что Вас интересует

A Memorable Chat about MyDear.Exe

Дата публикации: 22-10-2026 03:31:36

Relive a virtual lifetime - There's an incredibly heartfelt indie on its way and I asked Jolan Reynaud from Falling Leaves Studio all about it. Here's the lovely MyDear.Exe! Read more: A Memorable Chat about MyDear.Exe

Основное содержимое страницы с новостью.

A Memorable Chat about MyDear.Exe thumbnail

Relive a virtual lifetime

There's an incredibly heartfelt indie on its way and I asked Jolan Reynaud from Falling Leaves Studio all about it. Here's the lovely MyDear.Exe!

A.J. has been obsessively gaming since the late '80s and is just as passionate about video games in 2026. 🐻

MyDear.Exe screenshot 1Did you remember your password, chum?

A.J. ▸ The concept of MyDear.Exe being an operating system that's actually a puzzle game which tells a heartfelt story is very clever. How did this idea originate and develop over time? v1d30chumz tzyzvvyztxyzvw

Jolan ▸ The idea formed in 2 times: First, Clémentine, our freelance dev was tinkering with an asset pack from Kenney. Just cursors, nothing much. But she designed a little top down shooter with it. We played it, discussed with her, and all agreed that it could be our first game: A game in a fake computer, though it was really different hahaha.

Second, we talked narration. I came up with several ideas but they were all heavy socialist and anti-capitalistic stuff or 1984 dystopian kind of thing. We like these stories and political games, but... there are plenty and the state of the world is depressing enough already. We all agreed that something lighter would be better. Something cozy, cute and warm. So we brainstormed and came up with the grandparents theme. We refined it and eventually reached the current story of Lucien's and Ellie's long love story. (Dropping the initial shooter gameplay on the way but keeping the fake OS hahaha). 😆

MyDear.Exe screenshot 2Most relationships have humble beginnings

A.J. ▸ Gradually unveiling the lives of Eli and Lucien makes for quite an impactful reward so what elements of their story are you hoping will resonate with players most and are there any fun details that you'd like to share?

Jolan ▸ Hum. I don't want to spoil anything so I'll be careful hehe. Hoshi-san's "story arc" resonates particularly with the whole team and we think it will with the players too. Apart from that, it's not really just "one thing" but more their relationship. How they walked through life together even in tougher times. I hope it can warm some hearts and help get through these difficult times we are in.

MyDear.Exe screenshot 3I wouldn't want to mess with this cat!

A.J. ▸ When it comes to unlocking more parts of the operating system, how did you ensure players remain engaged while allowing everyone to eventually solve the puzzles within it?

Jolan ▸ LOTS of iterations hahaha. We are a bit lucky as the setup itself is quite universal. Lots of people are used to computers, even just a bit, which makes it kinda genuine to appreciate. But we still had to iterate a lot on the puzzles to make sure they are understood while not driving players by the hand. We tried to make each puzzle a bit different, using different mechanism, and increasing difficulty layer by layer. And even now, we are trying to arrange stuff 2 weeks before the release, while seeing people playing the game and trying stuff during Heroes World last weekend. 😊

MyDear.Exe screenshot 4If I saw a paperboy jump that high, I'd be super-impressed

A.J. ▸ There are some very interesting mini-games packed in so which ones were the most enjoyable or nostalgic to develop and were there any surprises as the team tried to emulate the classic formulas?

Jolan ▸ I think Paper Boy was the easiest and Paw Claw the toughest we had to do but for different aspects. Paper Boy was our second mini-game and the design being very simple it was a great step to improve our workflow. For Paw Claw, which was the first one, we struggled to find the right tone especially in the story side. Clochette was a lonesome ronin at first, fighting gangs of baddies hahaha.

But I think the one we prefer is the 3rd one, with Hoshi. It's a mix of old Pokemon games on Game Boy and Undertale. It was a tough one to design and we struggled with the UI, revamping it completely. It also required quite the tech behind.

MyDear.Exe screenshot 5There's always time for adorable cat photos

A.J. ▸ Are there any easter eggs hidden in MyDear.Exe and if so, can you give players a hint for something they can look out for?

Jolan ▸ Hum. There are some yeah. Some hidden in files, for more "dev jokes". Others can be political hehehe. But we didn't put that much to be honest, now that I think about it. I don't know if that can be considered an easter egg, but in Paw Claw, one of the background displays a restaurant called "Musubi". It's basically our favorite restaurant in Bordeaux with Lucie. We used to go there every Wednesday while working on The Rogue Prince of Persia, and we still go there regularly. It's a Japanese "bento" restaurant hold by Ayako and Marie-Pierre, two lovely woman with hearts of gold. If you're around there, don't hesitate! 🍱

MyDear.Exe screenshot 6A lot goes on in the animal kingdom, doesn't it?

A.J. ▸ Finally, the silly question of the day: if you were to make a sequel that's about your time developing MyDear.Exe, which mini-game would you create that would reflect your memories most?

Jolan ▸ Oh wow! That's a tough question hahaha. Hum. I think one of the mini-games that could help a lot to bring the emotions we had during the development would be a mini "Florence style" visual novel. A sequence of little interactions easily understood at first sight, little and simple characters getting back to the love of making games by doing it. Lucie loves to say that developing MyDear.Exe was her "holiday work". It kinda healed us. We really needed that project to be able to get forward with our future projects. 🙂

MyDear.Exe screenshot 7Well, I'm certainly looking forward to it! Demo Trailer for MyDear.Exe thumbnail Demo Trailer for MyDear.Exe 1:01 Which Lego Dimensions Minifigure Are You?

You may also be interested in these: HORSE CLUB Ride West Review, Castlevania: Belmont's Curse Review, Muchi Muchi Pork! & PinkSweets Boosted Review, Bluey's Happy Snaps Review, Ghost of Yotei Complete Edition Review, Rivage Review, Woodo Review, Trails in the Sky 2nd Chapter Review, Game Pass Hidden Gem: Herdling, and A Cozy Chat about Woodo.

Discover more games with female protagonists.

Filed under: Articles › Interviews.

Схожие новости

#Наименование новостиТональностьИнформативностьДата публикации
1A Cozy Chat about Woodo010.4104-09-2026
24 More Great Indie Games for PlayStation 5011.8715-10-2026
3A Colourful Conversation about Colorbound07.5610-10-2026
4Indie Game of the Month Awards August 202608.3603-09-2026
5Woodo Review0918-09-2026
6Harvest Moon: Echoes of Teradea Beginner's Guide07.7315-10-2026
7Why our messy digital lives make for great video games01031-07-2026
820 Video Games That Mock You For Failing The Tutorial012.8415-05-2026
920 Beloved Video Games That Have Aged Terribly014.6517-06-2026
10videoconv 2.2024.2922-10-2026

Классификация: . Схожих патентов: 0. Схожих новостей: 10. Тональность: 0. Информативность: 8.93. Источник: videochums.com.