Artist Name: ArikXu, Lucas Guimaraes, Mel Decision, Vodou Queen, Dyluck
Song was made for GSM4 (Game Set Mash 4), although "Slave to Duty" is not mentioned because there is no melodic/rhythm reference the arrangement has.
Shifted Gears fuses the melancholical elements of Ciel d'Aube and Slave to Duty. The most noticable reference the arrangement has to Slave to Duty is the piano at the end. Considering both games have a cybernetic, robotic sci-fi setting, the sound design of the tracks were intentionally chosen to have various foleys, glitchy atmospheres, and a mechanical rhythm that barely has any traces of humanity. Synths were used to create an old school-esque house arrangement, notably around 1:40 with a synth playing a countermelody arp. The fusion between music box bells and piano creates a stark juxtaposition of the cliche "machine with a human heart/soul" trope similar to the ending of Mega Man Zero 4's ending too.
ArikXu (the one submitting) did majority of the production with other credited musicians adding foleys and synths to create a more immersive experience to the arrangement. Lucas was responsible for the final mixing of this track. We wish you enjoy.
Games & Sources
Mega Man Zero 4 OST - Ciel d'Aube
The main melody of Ciel d'Aube was used and re-interpreted in a more melancholic atmosphere throughout the arrangement.
The ending track of the game.
i didn't know GSM tracks could only have one source.
opens with the percussion coming in stages. the melodic material comes in at 0:30 or so. interesting beat, it's more ride-focused than i'd expect for a holding pattern beat - i keep expecting it to shift to a hats-centric sound. lead's in a call/response format, and it's pretty repetitive and doesn't stick out of the texture too clearly. there's a highly consistent RMS through this entire first section (really the entire track) due to the sustained bass - no rhythm, just a very creamy bass tone.
there's a break at 1:17, and the piano carries the melodic material for a bit with the bass under it and eventually more sfx. the arp that comes in at 1:48 is much more forward in the mix than anything else to this point, as is the hat - that's the focus, more than the melodic material. this continues to swell and add elements until the kick and melody are all back in. this feels similar to the opening section - same instruments, same heavy sidechain in the lead instrument making it hard to hear the melody, bass still isn't really super distinguishable from the rest of the setting.
there's another break at 2:50, again with keys and the bass running the entire time. this is new material which is very welcome at this point. this builds up again to the full beat before having elements removed over time. there's a musicbox outro and it's done.
i think this one's still needing some time in the cooker. i think the overall shape is fine, but i found it to be pretty underdeveloped especially in the arrangement department. the lead being the same middle voice throughout the first two-thirds of the piece (which is difficult to hear) and the constant bass pattern being present with no breaks or changes were both bummers. the payoff section at 3:30 sounds strange too because it's very piano-driven and there's no compliment to the forward, bright, hats or heavy, deep kick. the heavy sidechain makes all of the backing elements feel distorted and unclear, and there's already so little between the top of whatever the piano or leads are playing and all of those hats firing at the same time.
i think some time clearing out unimportant middle/low voice elements and a focus on balancing the soundscape more across a broader scope will help a lot. some more focus on expanding the melodic material into new instrumentation would help a lot too.
NO
| # | Наименование новости | Тональность | Информативность | Дата публикации |
|---|---|---|---|---|
| 1 | *NO* Mega Man X6 "Punk Hazard" | 0 | 5.04 | 06-05-2026 |
| 2 | *NO* Deltarune "We Must Proceed." | 0 | 7.47 | 20-08-2026 |
| 3 | *NO* Mega Man 9 "Mega Sugar Rush" | 0 | 5.84 | 05-07-2026 |
| 4 | *NO* Metroid Fusion & Castlevania (N64) "Flooded Manse" | 0 | 8.02 | 05-07-2026 |
| 5 | *NO* Final Fantasy 8 "Kiyomi" *RESUB* | 0 | 5.75 | 25-09-2026 |
| 6 | OCR05077 - *YES* Chrono Trigger "No More Secrets" | 0 | 6.7 | 05-08-2026 |
| 7 | *NO* Road Rash 2 "I'm Gonna Steal Your Chain" | 0 | 6.18 | 18-09-2026 |
| 8 | *NO* Street Fighter Alpha 3 "I'll Be Brief (NU-CPS2 Mix)" | 0 | 8.59 | 18-09-2026 |
| 9 | *NO* Undertale "Battle Against a True Hero" | 0 | 9.38 | 18-09-2026 |
| 10 | Mega Man Star Force: Pegasus 'Geo Stelar ~ Wave Rider!' | 0 | 5 | 06-06-2026 |